Cinema 4D is a platform for 3D modeling, animation, and rendering often used by graphic designers, game developers, as well as motion graphics artists. Top features include polygon modeling, particle effects, character animation, and advanced lighting tools that allow designers to create high-quality 3D content for different industries.
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Deployment | Cloud / SaaS / Web-Based, Desktop Mac, Desktop Windows |
Training | Documentation |
Languages | English |
My favourite aspect of the software is how user-friendly it is. Most of the time I am able to watch fast tutorials online and use what I've learned into creating something uniquely mine. I also love the fun aspect of experimenting with geometry, camera movement, texture, etc. Sometimes ending up with accidental pieces of art.
I dislike the minimal access to discussion groups that help out with a few things that happen by mistake. Sometime sI'd have to repeat the whole thing all over again because of one mistake.
AfterEffects can be limited in several things so I find it very useful when I can start a scene in Cinema 4D and finish it off in AfterEffects which gives me an advantage on many other animators / motion designers.
There is always a combination of tools for an elegant solution. Morgraph is so incredibly powerful, flexible, and has few limitations. There are also a host of 3rd party plugins that take the already awesome capabilities to another level.
Material node workflow for standard render. I also think there is room for Maxon to improve viewport performance especially when there are many objects on screen.
I am able to hit really tight deadlines because I can count on C4D having the right tools for almost all challenges.
Cinema 4D has an incredibly strong community and a very user friendly interface. The user experience of Cinema 4D is for artists by artists and that shows. It's easy to get lost in competitive applications. Cinema 4D is built for simplicity especially for After Effects users. If you're looking to jump to a new package this tool is great!
The potential power of Cinema 4D is untapped I believe. The best of both worlds would be that it offered this great simplicity while offering a deeper level of control with particle work, simulations, or rendering. The built in tools are fantastic and would take years to out grow but I have out grown them and for complex simulations I have to jump to Houdini or Maya. There are plugins solve this and the package by no means actually needs these items but they would save me a massive amount of time. For now the alembic exchange options with Houdini make up for it.
I have to develop projects with deadlines as quick as a few hours and Cinema 4D is reliable, quick, and I am able to offer competitive work to my customers. The visual quality is leading and competitive with other industry leaders.
One of the things I like about the new version of Cinema 4D direct integration with After Effects. This link allows easy management of the two programs and gives you that plus when working. Also Lens Distortion Support enables you to easily generate a distortion profile for any image, You can also remove distortion for tracking and scene creation, reapply distortion at render time, and save lens settings for future use if you wish. they have been introduced to help you sculpt more easily. The Sculpt to Pose Morph feature automatically creates morph targets for each sculpt layer, which lets you quickly transition from character design to character animation.
An unfavorable point for me is the cost of the program. Perhaps it is a bit expensive, but you simply have to give value to everything you can do with it
The benefits of having a working tool in which you can solve multiple problems giving several solutions with their element. Shortly manage the program may account for the scope of this product and finished loving it
Fast and accurate standard render engine. Great modelling tools. Scene tree helps organize elements. Material Nodes.
Full package is pretty expensive (but includes everything for production-qualty work). Could use re-render of specific parts over existing image (possible, but only using an external image editor).
Modelling and rendering of: products, architectural interiors / exteriors, exhibit booths. Fast and high quality results, from ideation to final image / animation.
the mograph tools is the best and UI , the render is very nice and fast u can get many styles from it , i use it for motion graphic and info graphic presentations its easy and almost interactive ..
i think just need little improvement in modeling tools , and shaders . but in general it is useable
motion and info graphics . props animation and advertisement Prints
The UI is clean and very friendly . Cinema 4D has never crashed on me . Easy texturing . Easy simulation . Easy rendering . The in-built render is the most impressive render I've used .You have global illumination and ambient occlusion which is very easy to handle . I started to use Cinema 4D over the years as it offers more extend to your creativity and skills . If your a confused beginner I would recommend that you go for Cinema 4D cause there is a lot of tutorials available out there .
Unlike other softwares , Cinmea4d does not have normals options . So when importing as an .obj your faces might get into a little distortion . Other than that , I find it very fun to use .
Modelling is kinda hard to do on this , so I prefer doing it separately . and importing it . Cinema 4d modelling is easy but compared to the other softwares available it's not that friendly .
I like the user interface the most. While I was learning different 3d modelling programs, I found it the most user friendly application. The small icons next to the features and tools makes it much faster to recognise them while learning the program. It's easy to do nice visuals quickly and I can concentrate on the designing task. The built in rendering engine is good enough I dont have to install other engines. Also the motion simulation fuction is useful for quick animations.
There are less content on the internet, compare to other popular 3d modelling softwares.
Mainly I'm using it for product designing and rendering. It is really useful at the begining to quickly put the ideas in 3d and show it for the client.
Very user friendly everything is at hand for modeling.
It was a harder transition from Maya. But that's not nessarly a dislike.
It's a quicker way to create 3 D models and animations
Cinema 4D is very intuitive and user friendly 3D software. It offers many predefined materials but it is fairly easy to make your own materials. With usage of Deformers it is possible to make very interesting abstract shapes.
I like all aspects of Cinema 4D, but I would like to see few tools for organic modeling ( like in ZBrush)
I am making digital illustrations and anything graphic design related. Cinema 4D allows me to quickly make 3D objects that would take a long time to draw / paint or make with some other technique. It is useful especially when I need to quickly make simple 3D objects.
ease of use and to learn has lots of features even after 10 years am still learning new stuff
now the bevel deformer works with more than one textures
3D visuals and animations, also some Motion graphics
Very easy to use and very powerful, ideal for graphic designers, and motion graphics; of course all the benefits for 3D animations, powerful render engine, FX, Advance Lighting and compatible with third party software. The learning curve is very fast thanks to its intuitive user interface.
So far I have not had any dislike, something significant that review, perhaps some inconsistencies in Global Illumination when rendering a video sequence
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Very stable and fast, complete solution for 3D modelling, rendering, texturing, sculpting, animation, scripting and compositing. It is a capable alternative to Autodesk 3ds Max or Maya. Highlights: good integration with VectorWorks, ArchiCAD (all from Nemetschek), but also integration with After Effects, Unity (through FBX) and Photoshop (through multi-layered PSD exports). The Physical render engine can lead to very believable lighting, with not too much grain. You can also do a hardware (GPU screen) rendering or integrate with RenderMan compliant renderers, if you want. That said, there is more than enough rendering power available as is. The Motion Graphics (MoGraph) module is very flexible for procedural modelling and animation and so is the integrated visual scripting (called XPresso), the SDK (called Coffee for scripting), Character animation (Mocca) and even Python scripting support. Flexible user interface, with multiple layouts you can save.. Runs on Windows and OSX and is fully capable of 64-bit memory access, GPU accelerated viewport display and multi-threaded rendering. Complete file support and good workflow integration. It has become free for students, but schools need to buy a maintenance license.
Very expensive if you need all functionality. Y-axis is used for Upward direction (like most DCC software), which feels odd for CAD or BIM users. Not as widely supported with books, resources and tutorials as 3ds Max or Maya. Good sources are Cineversity, Creative Cow and 3d fluff.
Rendering and animation BIM models. Transferring ArchiCAD models to Unity.
Maxon has evolved Cinema 4D into the leading 3D Modeling software for a reason. Not only is it capable of creating incredible 3D scenes, but the physics it’s able to recreate as well as the dynamic and photorealistic rendering (with added plugins,) it can render our… Its incredible.
The price point is ridiculous. Especially when Blender, an open source freeware, is almost, if not just as robust and good.
It has allowed me to be able to create product promotions for my clients that I would’ve never been able to create otherwise. It has definitely elevated my capabilities and stock.
C4D offers various features and tools for modelling, texturing, lighting, animation, and rendering. It can handle various tasks, from simple 3D modelling to complex visual effects.
While Cinema 4D has a wide range of built-in tools, some advanced features and specialised workflows may require additional third-party plugins, which can add to the overall cost.
C4D excels in motion graphics, providing powerful tools for creating animated titles, visual effects, and complex motion designs. Its MoGraph module allows for efficient and flexible motion graphics workflows.
Cinema 4D is most User friendly 3D software. The best part of C4D is it's MoGraph and Dynamics. It is way too easy than other 3D softwares. compare to 3DS Max and Maya, Cinema 4D is more fast and Easy to use.
Cinema 4D has very less to Dislike though but if asked I think It need to work more on VFX pipeline as it's working more on motion graphics but have compositing and tracking options also in c4d which need to be more developed.
It has Procedural way of Modeling and another stuff which is really helpful and fast. We can do any changes even after completing full assignment that's what is procedural. Easy to make 3D motion graphics i use it for teaching in my institute and love to work on cinema 4D
Great product tho model, render and animate. Has an excellent own render engine. And if combined with other render engines (like Vray), great quality can be achieved!! And it also runs in Windows and Mac, so it's hard to have compatibility issues.
Not so many plugins and materials existing in comparison with 3DS Max and Maya.
No business problems. As a benefit I can distinguish the compatibility of Operative Systems.
Cinema 4d offers ease of use and a robust toolset for modeling, motion graphics, and rendering. Its learning curve is not steep compared to other packages.
Maxon Introduced a subscription model recently, They should have retained perpetual Licences and included Redshift in the package.
Maxon is my go too modeling tool for Architectural design-Furniture to be specific.Its shortened the time i take to deliver projects to clients
The tools provided inside Cinema4d are really easy to use. The tools are very good, especially for motion graphics.
The interface of c4d is quite boring as compared to other software. Also, its integration with other software is not that good.
Whenever we are looking for quick, vibrant motion graphic animations, it is the first software we look forward to.
From the first day of use, you identify with cinema4d's intuitive and easy-to-use GUI. This is a great starting point, while other similar software seems confusing, in cinema4d you get a lightweight environment with easily accessible features. It has fantastic resources for animation, both for beginners and advanced users, in a few minutes you can get interesting effects, especially when learning the Mograph resources. Finishing a render using redshift will complete the experience as it should be.
Advanced users may miss some modeling features, such as a good retopology tool, the one present in the cinema doesn't work properly and we often prefer not to use it. Another negative point is the price, very expensive, especially for beginners.
Four years ago I started in the 3D world and tested some software, very confused at first until I tried cinema4d. The work environment attracted me and in the first few minutes of use I felt comfortable modeling the first parts of my engineering project and testing animations. I continue to use it to this day because over time we can learn the advanced features and this fuels the initial passion for the work environment provided.